7.Skyrim stuff on Tumblr. Copyright 20162022 VectorPlexus. NPCs Protected Redux.esp). Add this mod as a master and then swap the vanilla head parts with the high poly version. I just love this head meshes.. Been using it for a short time , and thought very few Presets for it ( Cause I am lazy to sculpt a face myself ) I manage to use one and make my personal changes for it .. Display as a link instead, Thanks so much for creating these - they are fantastic! Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Don't know if I didn't grab all the requirements or if my racemenu is crapped. A simple name for a not-so-simple mod. Skyrim - KL Copy NPC Protected Status.pas, Copies NPC Protected status found on all plugins currently loaded (eg. Wait fir it to finish. Do you experience something like this? Lowest rating: 1. My character that I'd started before look like someone had used a chisel on her poor chin haha, this fixed that and fast. I tried to do the same thing with High Poly Heads overwriting the Custom Races meshes/High Poly Head.esm enabled. I hopeyour mood still good fornewMale Khajiit XD XD XD. Clear editor. RaceMenu presets with sculpt data for the vanilla head are not compatible. As for the RaceMenu sliders, you may need a custom races.ini (\meshes\actors\character\facegenmorphs\CustomRaces.esp\races.ini) to assign sliders to custom races if the RaceMenu sliders aren't available in-game. The Unique Character plugin does not specify the brows face part, so I'm not sure what's preventing your high poly brows mesh from being used. Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. I've also tried making High Poly Heads.esm a master file to Custom Races and then changing the Head Part in the Custom Breton Race Female Head Datato01CustomFemaleHeadBreton "01CustomFemaleHeadBreton" [HDPT:26005718]. Go the High Poly Head.esm under head parts and right-click the head that matches the custom race for male and female (and vampires if they will have different textures) then select "copy as new record into.". My serana broken quite bad. The face textures are most compatible with the symmetrical head mesh contained in the ECE. NordRace = 00KLH_FemaleHeadNord Restore formatting, Here are the instructions how to enable JavaScript in your web browser. This will also require generating new FaceGen data for affected NPC's. To try and get the fps to drop, I loaded one of the high poly hair meshes I have (28k vertices) and enabled it for editing. . that make vampire faces less sunken. I'm on. Features smooth high poly male and female heads complementary high poly brows, beards, scars, and hair to fit new head shape includes morphs for RaceMenu's extended sliders High Poly Head - created by - KouLeifoh. Dawi (Dwarf) - Playable Race (Warhammer Fantasy), Drow Race - All in One - Skyrim Special Edition, Femboy Race Reborn - Special Edition NN -, LazyGirl's Ohmes-Raht (Half-Khajiit) High Poly Preset, Dawi (Dwarf) - Playable Race and Voice (Warhammer Fantasy), Added patches for Drow Race and Ayleid Race. Added Temptress Race (oldrim) link to SE esp in comments. BretonRaceVampire = 00KLH_FemaleHeadBretonVampire, [Male] Fixed Total unique head, Added Lore-Friendly Custom Races. high poly head 1.4 SE. Thanks for making this great mod in any case! This mod only includes head meshes/morphs. Same problem. Added Faerie Elves - CBBE and UNP (31/01/2021). Do not manually extract anything. All rights reserved. With other meshes, the left eye area may look slightly distorted. 3.High Poly Heads for All AE Content at Skyrim Special Edition Nexus; 4.High Poly Head mod download? If the head turns dark, change the player weight to force the skin shader to update. Copyright 2022 Robin Scott. I looked at it closely and it appears that KouLeifoh made the High Poly head compatible with default/vanilla Skyrim femalehead textures, which have this deformity. For clarification, these NPC/follower mods may be uploaded to other sites. High poly heads for all playable vanilla races based on the vanilla head meshes (male and female). Copyright 20162022 VectorPlexus. Features smooth high poly male and female heads complementary high poly brows, beards, scars, and hair to fit new head shape includes morphs for RaceMenu's extended sliders You cannot paste images directly. I've included Facegen files for all the affected NPCs as well as tintmasks. I can add that as an option for those who prefer it in the next update. I forgot that I had to do this a few years ago with the citrus head. Is there something I've done wrong when installing the mode? Skyrim SE high poly head. minor clipping with certain vanilla hair meshes, changing to vampire race will reset the high poly head back to vanilla. Once that is all loaded, go to the new npc esp and right click on it. Halgari joins Nexus Mods to help shape the future of Vortex. The 'Enhanced Head Meshes' mod you mentioned makes the eye area of the head mesh more symmetrical, much as the ECE head mesh does. The high poly heads are based on the vanilla meshes for compatibility reasons. (Using the Vampire fix included with the High Poly Head FOMOD is fine!) You can adjust your cookie settings, otherwise we'll assume you're okay to continue. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Is there a fix for this? I also enabled the .esp from Citrus Head. Design-wise, I still need to figure out how to fix it without breaking existing textures. minor clipping with certain vanilla hair meshes, changing to vampire race will reset the high poly head back to vanilla. ? It's a tedious task considering there are also 45 beards to modify. I just tried out the female head and it looks great except for one problem. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Publish: 20 days ago. thank you for your very hard work, in curiosity I wonder if anyone who uses wet function redux knows how to make this head compatible with that, since it seems not to be. I guess you're right and it's Radeon-specific issue, but it would be greatif anyone else could confirm that. When I select a vanilla race, the additional RaceMenu sliders are loaded correctly. December 19, 2019, Use a mod manager to install the original .zip file and follow the install script for easy installation. We have placed cookies on your device to help make this website better. BretonRaceVampire = 00KLH_MaleHeadBreton. Halgari joins Nexus Mods to help shape the future of Vortex. This dropped the fps down to 20. If you're using a "low poly face" that has symmetrical eye UVs then you're using a mod. The powerful open-source mod manager from Nexus Mods. Copyright 20162022 VectorPlexus. Generate new FaceGen data (Ctrl + F4) in the Creation Kit. 01 - Loose files needed for FaceGen creation in the Creation Kit (, 08 - adds Expressive Facial Animation Male edition (, 09 - adds Expressive Facial Animation Female edition (, 10 - adds high poly vanilla hair as optional replacers (optional). It might just come down to GPU and how Expired programmed the sculpt rendering. You appear to be using Fair Skin Complexion(https://www.nexusmods.com/skyrim/mods/51602) textures. Will this eventually be able to work on elves? Eyes & Brows Bug With High Poly Head? Copyright 2022 Robin Scott. Possible the most sort after SSE mod and its not on nexus? No other changes or files to copy needed. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Hello, I installed the mod "High Poly Head" v1.4 from Vector Plexus and now I am experiencing the bugs listed below and shown in the images and video below when I try to create a new character on a new game, as well as when I edit a character on an old save. The default head mesh has the same issue. 13/03/21 Fixed Femboy, Added Eltmer (Fairy) and Dawi (Dwarf) Race. The Source Code is licensed under the GPL-3.0 License, JanuarySnow for the early prototype.KouLeifoh for High Poly Head, This mod is opted-in to receive Donation Points. When I switch to the face part for the high poly head, the brows mesh does not switch. vectorplexus.com is at https://vectorplexis.com until further notice. Halgari joins Nexus Mods to help shape the future of Vortex. The only fixes I made were skin shader adjustment (male head) and UV edge adjustment in the back of the head (female head). There are mods like less/no sunken cheeks, cosmetic vampire overhaul etc. Log in to view your list of favourite games. Installation: - Download the .synth file from this modpage. You can tell this mod smooth out a lot of rough edges from vanilla poly. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Actually i'm surprised you provided females headtoo. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. If the head turns dark, change the player weight to force the skin shader to update. The sunken vampire faces can be removed by clearing the VampireMorph morph from all the head parts (chargen.tri) using Outfit Studio. Females maybe more screwed about sculpt data. Hi all, trying to mod Skyrim SE and I need tje high poly head for a race mod, however the website is down right now. were you able to get it? Thank you again for this. I'm new to this site, but I really love this mod, and I was wanting to switch from the Enhanced Head Meshes (https://www.nexusmods.com/skyrim/mods/94545) whenI noticed something. Your previous content has been restored. I suspect this is to maximize compatibility with existing texture mods (and those from the base game). Rename the head and choose the file you want it in, either in your custom race or create a new esl. Rating: 4 (1818 Rating) Highest rating: 4. Install hundreds of mods with the click of a button. This method does not work for sculpted head meshes. I do however have a question. All you need to do is add High Poly Head.esm as a master to CustomRaces.esp and then change the head part for the custom race record to the equivalent high poly head part from my mod (eg. This mod changes all the vanilla race NPCs and Seducer and Saint race NPCs to use high poly heads, and in some cases, KS Hairdos and SG eyebrows. No eye meshes/morphs are included. Available for both LE and SE . Do anyone have an alternative link from where it can be downloaded? I understand now. Descriptions: KouLeifoh High Poly Head The most impressive High Poly vanilla head mod I've used, as it works flawlessly with my already made. I found the brows associated with this mod (they were at the beginning of the list of available brows rather than at the end because this is an esm and not an esp like most mods that add new brows. NordRaceVampire = 00KLH_FemaleHeadNordVampire, ImperialRace = 00KLH_FemaleHeadImperial Saika Games. Add this mod as a master and then swap the vanilla head parts with the high poly version. Thanks again, it works great! NordRaceVampire = 00KLH_MaleHeadNordVampire, ImperialRace = 00KLH_MaleHeadImperial Pasted as rich text. If you look at that mod's requirements on the description page, you'll see this: The face textures are most compatible with the symmetrical head mesh contained in the ECE. 219976, Generate new FaceGen data (Ctrl + F4) in the Creation Kit. See picture below! More : KouLeifoh High Poly Head The most impressive High Poly vanilla head . I'll try and clear the VampireMorph myself in the meantime,then. Use the Face Part slider in RaceMenu to switch to the high poly head. I've tried 4, no luck with any. This is a big deal. Please note that I haven't specifically altered any faces themselves; the head parts are changed to high poly and hair to KS Hairdos but the underlying structure, tints, etc are as they are in the original mod. Swaps vanilla head part records for their high poly versions. This includes flaws in the UV mapping. Available for both LE and SE . You may use this mod for your NPC/follower mods that will be shared with others. Author: Skyrim. Feel free to read it though. You can post now and register later. KLF's High Poly HeadExpired for RacemenuRedshiftja for Ancient Falmer and Timelost DwemerZebsi for Zebsirious Racesnt6486 for Half-Dragon RaceSeren4XX HelloSanta Urshi and co for Ningheim racetktk 1 and ECE team for Enhanced Character Edit SESchaken for Ygnord racebhaktisean for Lunari racexrayy for Lunari Race SSE compatibility addonlunari race sse compatibilityBc4life for Femboy raceWarriorslax for Aedra and Daedra raceSaxo for Succubus race.MacBran and Nikitaa for Succubus SSE.TheUnexpected for Dagi-Raht Racenikojaeger for Half-Khajiit-Race (Ohmes-Raht)Vipervenom1977 and ff7legend for Exotic raceBenzkool and TheUnexpected for Yami Neko raceMeirimi, Ranaline and Atsuraelu for RS ChildrenDesertRanger111 for Total Unique Player 2.0nowayjustno and ff7legend for Nymph GirlsPsychos1s and Brokefoot for Temptress RaceMurielkai for Faerie Elves - CBBE and UNPTimotheosh for Lore-Friendly Custom RacesSunspot2 for Eltmer (Fairy Race)Aphest for Dawi (Dwarf) RaceVardens for Akaviri Raceangelmeats and prospectus for Ohmes-Raht Race - a Khajiit Breed - SEtx12001 for The Path of Transcendence - Lichdomzzjay for Epic Elves RaceMudran for Sea Elf Raceesuriddick and Omega1084 for Uchiha RaceFluffEisenkette, butidigress and NexusModsCaretaker for Fluff's Khajiit and Argonion SETrykz for Forest NymphsShaggyMonster for Drow RaceDigigames for Ayleid RaceFoxinTale for Matera RebornTate Taylor for Lost Races of Aetherius, This mod is not opted-in to receive Donation Points. 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